Abstract

Future innovators within technical areas are facing challenges that require creativity, curiousity, and entrepreneurship. This interactive workshop will introduce and demonstrate gamification and game-based learning techniques for encouraging creative confidence   and application among students. Participants will learn approaches for   developing their own cross-disciplinary pedagogy, particularly for traditionally technical courses.

 

Bios

Emily Marasco

Emily Marasco is a PhD candidate in Electrical and Computer Engineering. Her work focuses on the integration of creativity within technical electrical engineering and electronics domains.

 

Laleh Behjat

Laleh Behjat is an associate professor in Electrical and Computer Engineering. She is an award-winning educator and researcher in both algorithm design and education innovation.

 

Beaumie Kim

Beaumie Kim is an associate professor of the Learning Sciences at the Werklund School of Education. She worked previously at the Learning Sciences Group in Nanyang Technological University in Singapore, as well as NASA-sponsored Classroom of the Future program in Wheeling Jesuit University. Her work is focused on students constructing their own understanding using gaming, modeling and visualization tools for learning.

 

Wilian Gatti Junior

Wilian Gatti is a PhD student in the Werklund School of Education. He is an experienced business professional with an interest in improving education within industry.

 

Marjan Eggermont

Marjan Eggermont is an associate dean with the Schulich School of Engineering. She is an accomplished educator at the crossroads of art, engineering design, and biomimicry.